Japanese Room Interior

Another Interior Project, I decided to work on. All assets were modelled by me in Maya. Everything was textured in Substance Painter, rendered in Arnold and composited in Nuke. I had fun with this as it kind of fits my own style of being minimalistic yet at the same time, being extremely appealing to look at!

I did have an inspiration for this project. I kind of found this picture on Pinterest and just decided to go with it.

Comparison of Inspiration and Breakdown of Inspiration, Personal Notes

Below are the following AOV Passes- (From Top to Bottom- Diffuse Direct, Diffuse Indirect, Specular Direct, Specular Indirect, Transmission Direct, Transmission Indirect)